Monday, July 29, 2013
Sunday, July 28, 2013
Trina and Rosemary
Trina was brought to the lake she was assigned to protect around 3 years of age by Gaia. Since she was so young, Gaia appointed Rosemary to be her guardian. Rosemary, aka Rose, is an aging wolf retired from being alpha of her pack. Several months ago, Rose passed the torch of alpha to a strong, worthy young male to lead what used to be her pack. Since Rose lives mostly alone now, Gaia thought that Rose and Trina could greatly benefit from being together. Despite her old age, Rose is still a top notch predator and can be an effective guardian.
Saturday, July 27, 2013
Friday, July 26, 2013
Monday, July 22, 2013
Friday, July 19, 2013
Thursday, July 18, 2013
Tuesday, July 16, 2013
Sunday, July 14, 2013
Saturday, July 13, 2013
Friday, July 12, 2013
Wednesday, July 10, 2013
Monday, July 8, 2013
Sunday, July 7, 2013
Shape studies - birdhouses
Shape studies are a great way to warm up and loosen up the creative mind/spirit. Sometimes the ol' brain needs a small push before it can produce on the current job or assignment. Shape studies can be done with anything one desires. Focusing on the silhouette of the shapes involved really helps prepare my mind. This time, the topic is birdhouses.
Friday, July 5, 2013
Adventures in 3D CG - 2 - oranges!
Both of these are oranges made in Maya. Both are similar in color and have a blinn shader with a fractal surface shader. The only difference between the two is the left orange has a bump map connected to its blinn shader. The orange on the right, which looks like a ball of orange astroturf, has a displacement map connected to its blinn. As one can see, we get very different results. The left side looks more like a traditional orange but the dimples on the skin are an illusion created by the bump map and the fractal node. The left orange is technically a perfectly smooth sphere. The displacement map used on the right orange actually changes the geometry of the sphere and light/shadow will change depending on the where the light source is. Big differences result from using different render nodes.
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