How the character sleeps or interacts with essential props....really, the list goes on and on of what information is important to know. Does it ever end? I suppose when the story or the production concludes is when the list of behaviors/attitudes/poses is done. (At least by whomever the creator/artist that created that character.) However, the torch may get picked up by another artist :)
Sunday, September 13, 2015
Aya - page 4
How the character sleeps or interacts with essential props....really, the list goes on and on of what information is important to know. Does it ever end? I suppose when the story or the production concludes is when the list of behaviors/attitudes/poses is done. (At least by whomever the creator/artist that created that character.) However, the torch may get picked up by another artist :)
Monday, September 7, 2015
Saturday, September 5, 2015
Aya - page 2
Designing a character is so much more than a pretty concept doing some cool pose. Character designers must define EVERYTHING about the character they're drawing. From the way they they move, to how they smile, frown, pick up an item, jump, run, falling down and the list goes on for miles. This is why the character's anatomy is so critical in order to communicate this information. All those circles, ovals and other shapes that make up the anatomy are the visual foundation of every character (even the ones made in 3D CG).
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